This is one of my personal favorite features of a Sharuum deck. Toss away your expensive cards, like those high-cost Sphinxes, and Sharuum will save you a ton of mana by getting them back for free! It's no secret why we see Fact or Fiction and Thirst for Knowledge littering Sharuum's Average Decklist every card in your graveyard gives you more options when you cast your commander. Her ability revives artifacts from your graveyard, a very peculiar type of necromancy a Meren of Clan Metal Toth, if you will. Sphinx Tribal is really cool, but it's not her only point of focus. These huge creatures are excellent to recur with Sharuum's ability, particularly Magister Sphinx, which will knock a cocky opponent down to a lowly 10 life! It's not a terrible plan, actually, because so many other awesome creatures in her deck are incidentally sphinxes, like Sharding Sphinx and Sphinx of the Steel Wind. (Yes, I know, the technical plural of 'Sphinx' is 'Sphinges,' but that word is ridiculous, so we're going with 'Sphinxes.') With Azor, the Lawbringer and Unesh, Criosphinx Sovereign we can clearly see that folks have elected to make Sharuum and Sphinx Tribal list. The first thing I notice are all the Sphinxes. We saw a lot of cards in her column above, but let's take a peek at her Average Decklist to get a better sense of her strategy. Best of all, she Refurbishes one of your dead artifacts whenever she enters the battlefield. This regal sphinx hails from Alara and provides a respectable 5/5 flying body for six mana. I'd normally take some time to discuss each commander's column in more depth, but these are so distinct that it will be more prudent to extrapolate past their Top and Signature Cards and discuss their whole decklists. Even though these commanders share a lot of colors, and the artifacts could go in any deck, their strategies are clearly different enough that they warrant entirely different columns, and therefore different playstyles. Second, I have to swallow my pride and admit that I was quite wrong. Since Breya is basically one of the only commanders in her color scheme, she doesn't need a Signature Cards section. Those Signature Cards are the ones that she plays more often than other Esper commanders like Oloro, Ageless Ascetic. This is because Sharuum has a Top Cards and a Signature Cards Section. Even so, I expected much, much more overlap than a mere four cards. What's going on here?įirst, it's important to note that Breya's column is significantly shorter than Sharuum's. Trinket Mage is a staple in most artifact decks, and Padeem, Consul of Innovation keeps them protected. There's almost no overlap at all! There are only four cards in common! Solemn Simulacrum and Etherium Sculptor make sense, because they help both decks with mana. Since these commanders share three of the same colors, and they're largely working with colorless cards that can fit into any deck, I expect we'll see quite a lot of overlap. I've assembled the Top and Signature Cards for both commanders below. We'll waste no time and jump right into the Venn Diagram. How do these subtle differences change their respective strategies and deck construction? Let's find out on this week's Commander Showdown: Artifice Edition. One is stoically Esper, while the other mixes red in for a twist of invention. One will revive your treasures, while the other will transmute them into something brand new. These commanders rule over all things metallic and historic. If you wish to use copyrighted material from this site for purposes of your own that go beyond 'fair use', you must obtain permission from the copyright owner.At long last, our Artifact Commander Showdown is here! These two commanders have been the runners-up in the post-article votes, but they're certainly not runners-up in games of EDH! You know them well: Sharuum the Hegemon, the enigmatic metal sphinx, and and Breya, Etherium Shaper, the four-color queen of Thopters! For example, MAGIC: THE GATHERING® is a trademark of Wizards of the Coast. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy as well as under the 'fair use' section 107 of the US Copyright Law. This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. Card images, names, flavor text, and oracle text are copyright 2023 Wizards of the Coast and are used here for educational, archival, commentation, research, and informational purposes.
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